July 11, 2022
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The main focus of RuneScape was one he took very seriously

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So, I decided to challenge myself to design my own game, without even thinking about how it would be released, let alone become famous," he tells GamesIndustry.biz OSRS Gold. "I was looking to create something different from the standard idle game mould with a feature-rich game, and gave players some real choice in how they wanted to go about their lives instead of just increasing numbers on a constant treadmill.

After thinking about ideas for bit behind closed doors, I started meshing concepts and mechanics of classic MMOs with the popular idle game model, resulting in something that can be played in a relaxed, mobile manner and fit in the player's hectic life."

Melvor adds: "While the numbers and stats don't make up the majority of players like about MMOs however, it's the thing that people who are devoted fans tend to gravitate towards once the exploring is done. Because it's usually so important to what the longest term players' focus is it's logical to include this as the primary element of Melvor's game's gameplay design. Plus it meshes very well with design elements common in the majority of games that are not played."

In his quest to draw inspiration from other MMOs, the structure is the main focus of RuneScape was one he took very seriously, creating into the universe of Melvor Idle into a parallel universe to the 20-year-old RPG. "RuneScape became a crucial reference point for the game since it was a very fundamental game for me," he explains."

Like many people, I started playing RuneScape because a lot of my acquaintances at the time played it. Its being a browser-based game was a big part of this, and the easy entry point combined with RuneScape's deep branching and complexity was what kept me playing it over and over again -- something that I was looking to recreate with Melvor Idle."

With Malcolm quite open about the inspiration the word quickly spread to Jagex that fans were developing a game based on their own MMO cheap OSRS Pest Control Points. A member of staff flagged the idea to Jagex's management, with the director of management of products Chris Pfeiffer telling us his team was impressed by "how much had been achieved and how well it aligned with RuneScape."

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